HIGHLA-L Digest - 26 Feb 2001 (#2001-82)

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      There are 6 messages totalling 367 lines in this issue.
      
      Topics of the day:
      
        1. Endgame- Spoilers- Upon rewatching (2)
        2. Endgame- Spoilers- Upon rewatching above I forgot spoilers
        3. Endgame - Chain Room
        4. Endgame - Chain Room  SPOILERS (2)
      
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      Date:    Mon, 26 Feb 2001 16:31:02 EST
      From:    Highlandmg@aol.com
      Subject: Re: Endgame- Spoilers- Upon rewatching
      
      OK  Number 19
      
      Matthew Need two Immortals he was going to shoot both of them and keep them
      in a different sanctuary.
      
      
      Mary
      
      ------------------------------
      
      Date:    Mon, 26 Feb 2001 16:34:38 EST
      From:    Highlandmg@aol.com
      Subject: Re: Endgame- Spoilers- Upon rewatching above I forgot spoilers
      
      OHHHHH I am sorry I forgot spoiler spaces
      
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      Date:    Mon, 26 Feb 2001 10:58:26 -1000
      From:    Geiger <geiger@maui.net>
      Subject: Re: Endgame- Spoilers- Upon rewatching
      
      Wendy--
      >>> The nice thing about having a movie at home is the ability to watch over
      and over and over at one's leisure. The bad thing is that one can see the
      same "mistakes" over and over  and over>>>
      
      Yes.  This version clears up a few from the theater, but is also adds some
      new ones.  Too many goofs to drink to each one--never make it through to the
      end conscious.  Makes for a good game of kiss the cat, though.
      
      > 1
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      > So..I was rewatching Endgame and still came away with a hundred things
      that >either don't make sense or just plain bother me. I'll number them just
      for fun.
      
      I was surprised when I got to the end & you had just 24--it could have been
      a literal 100.
      
      
      >>> 1) Connor's comment to Duncan before Rachel explodes: "People change.
      You'll learn that."  It makes it seem as if Duncan is much younger than
      Connor..rather than less than 75 years younger.  It's not as if Duncan is a
      kid..nor is it like Duncan hasn't seen *lots* of people change. A small
      point but it bothered me.>>>
      
      Yes, it's like how Joe was so damned sure Kell was too much for DM--despite
      Joe knowing DM had disposed of the 4 Horsemen & Ahriman.  So much about the
      movie didn't _mesh_ w/ the series--despite there being a writer in common.
      
      >>> 2) Rachel. Why did she go into the store when she found the door
      unlocked?  When Connor didn't answer her - and the VCR was eerily playing
      old home movies - why didn't she realize something was amiss. Why did she
      seem so afraid of the telephone? Hadn't it never rung before- it *was* a
      store, wasn't it?>>>
      
      She had "victim" written all over her forehead.  It was a nice homage to HL1
      that they used her here, but making her even slightly clued in would have
      also made her a greater loss for CL & thus to the audience.
      
      > 3) Why didn't Connor feel Kell outside the shop when it exploded. Kell was
      standing > only a few yards away.
      
      These things (length of time an Immie stays dead, too) always seemed timed
      more for the writers' convenience than for logic.
      
      Why was Kell there, since he was risking his apparently cherished long-time
      anonymity?  Was he there to gloat?  Or to make sure CL wasn't inside for the
      explosion?   If he'd been in there, he could well have lost his head in the
      blast, thus spoiling Kell's fun.  As for that anonymity, wouldn't Kell have
      had more fun all along if CL had _known_ it was Kell stalking hm & killing
      his loved ones?  Just seems odd, for Kell's character, to have kept a low
      profile for centuries.
      
      >>> 4)Glenfinnan 1555  Connor feels "something"  just before Kell and the
      Priest enter his mother's house. But he doesn't know what. He says he felt
      it once before. Now..are we to take from this that Rameriz was remiss it
      explaining the Buzz to Connor? And..in fact..hadn't he felt it several times
      before (Rameriz *and* the Kurgan). After spending time with Rameriz..who did
      Connor *not* know that there was another Immortal outside the door?>>>
      
      Toss in Kell's cemetery comment about them both being new to the Game &
      missing the signs....  This issue was a mess in the theater release, & it's
      still a mess in the producers' cut.
      
      >>>  5) Sanctuary.All those years in business and they never installed an
      alarm system *inside*  to warn of approaching hostiles? No steel doors? No
      guards behind bullet proof glass?>>>
      
      No need, if they were depending on being located on Holy Ground for
      protection....  Apparently, they weren't, but this leaves us w/ the Watchers
      being idiots.
      
      >>> 6)Why did Duncan get visions of the Sanctuary being destroyed  while he
      was in Paris/London /wherever. *Connor* couldn't even see what was
      happening..so how could Duncan?>>>
      
      This bugged me in the theater release.  HL doesn't need "visions" anyway &
      as usual gets into trouble adding on that sort of extraneous supernatural
      crap.  Also, DM tells Methos he had the visions 10 years to the day that CM
      disappeared; that 10 yr. anniversary is totally irrelevant to anything in
      the plot, so it's a confusing red herring in an already convoluted story.
      
      > 8) How does Duncan have a flashback to the shop exploding when he wasn't
      there?>
      
      Another irksome factual thing that didn't get in someone's way putting this
      film together.
      
      >>> 10) The Watcher says things have changed- an Immortal (Kell) has gone
      renegade. Define renegade. Just what has Kell done that we haven't seen
      other Immortals do in the past? >>>
      
      It was the posse thing, I think.  We saw Immie companions (Canadian &
      otherwise) hunting in pairs sometimes, but aside from the rather perverted
      hybrid arangement Horton & Xavier briefly had, I don't recall any packs.
      (Except for the motorcycle gang in that Raven ep centered on Liam, but they
      weren't all that involved in the Game, apparently--& Raven doesn't count
      anyway.)  Packs aren't popular, probably, because it doesn't make sense for
      Immies to act that way--TCBOO, etc.; it's just too lilely that it'll end up
      exactly like it did in Endgame--messy.
      
      Not that I think the posse meant Kell was a super-power; I think it means he
      was a wimpy coward.  But it scared the Watchers, including Joe, shitless,
      probably because as a group Watchers don't deal very well w/ change or the
      unexpected.
      
      > 11) If the Immortals in Sanctuary are drugged senseless all the
      time....why do they need restraints and eye guards? Why do they need eye
      guards at all?
      
      Don't forget the blue nose goo!  The whole Sanctuary setup seemed an odd (or
      sloppy) mix of the creepily archaic & the medically advanced.
      
      >>> 12)When Duncan wants to see Connor's body- we see Duncan & Co. driving.
      Then we see Kell in NY at his cathedral.Then we see the guys arrive in the
      cemetery..and then a few minutes later Kell arrives. Can he fly?>>>
      
      Only in the 3rd trailer....
      
      > 13)Kell really is a loon, isn't he.
      
      God, yes.  W/ odd ears, too.
      
      >>> 16) Why did Kell levitate after whacking his 4 disciples..but not after
      whacking 11 Immortals in the Sanctuary?>>>
      
      It bothers me that we never see even a hint of what happened to Manny (the
      posse guy played by AP's sifu).  I always get this picture of him, at the
      1st sign of trouble, grabbing a loaf of bread & ducking under the table to
      quietly munch & ride out the BHgs & Qs.
      
      > 17) How did Kell manage to cut the necklace off Kate and *not* behead her?
      And why did he leave her alive?>
      
      Because he was a sucker for a happy ending?
      
      > 18) The JVC sign. Funny how they blocked it out in the long shots but had
      to leave it in for the close up. It is clearly visible hen Duncan and Connor
      talk before they fight.>
      
      Yes.
      
      > 19)What was up with the Watcher trying to kill Duncan? If he was so afraid
      of Kell winning..wouldn't killing *Kell* make more sense?>
      
      That's why that scene should have stayed on the cutting room floor.
      Shooting DM then would have allowed Kell to BH him & become even more
      powerful.  (Kell might have let DM live to carry on the torture thingee, but
      Hale didn't know that.)  The only thing that makes sense is Hale planned to
      shoot DM & recapture him for Sanctuary, so I wonder if that scene wasn't
      intended to be placed elsewhere--some other time that Hale was stalking DM
      after his Sanctuary escape.  There's nothing about that scene that requires
      Hale to have been spying on the final fight.
      
      >>> 21) Why did Duncan stop to tie up an insignificant leg wound in the
      middle of a fight? He had already been gut-sliced and had both arms
      cut...have we ever seen an Immortal bother with field dressings during (or
      even after) a fight? Don't they just..heal?>>>
      
      Another example of the many times the movie seems unsure of how these basics
      work in Highlanderville.  W/ GH one of the script writers, w/ BP (by all
      accounts) on set every moment, & w/ AP (the unofficial continuity master for
      HL:TS) right there too, I don't understand the confusion.  That basic stuff
      should have been 2nd nature.  Also, why does DM talk to himself during the
      tie-up-the-leg/remove-the-coat bit?
      
      > 22) Connor's grave. Did that look like the same place Heather was buried
      >originally? And I won't even mention the bad superimposement.Or the PEACE
      shirt.
      
      The whole scene is tacky.  And laughable.
      
      > 24)This should have been up near the top - are there cathedrals for rent
      as apartments in NYC?>
      
      And do they all have attached power plants?  In working order but w/ nary a
      soul around?
      
      > Wendy(Still and all, the hotsweatysexscene was nice)
      
      Yes, lots of the movie was nice.  Lots wasn't.  I really think the
      production problems, apparently caused by a combination of false economies &
      bad luck, doomed this project from the start.  They rewrote & rewrote, then
      filmed over several months--here, there & everywhere.  And it showed.  Plus,
      "they" seemed to be concentrating on the wrong things.  Did _anyone_ really
      notice & appreciate that DM fought in a certain style, while CL fought in
      another style that was related yet slightly different?  I for one whould
      have prefered more attention to things like plot, characterization,
      continuity.
      
      Nina  (did the DVD show more of AP's ending kata?)
      geiger@maui.net
      
      ------------------------------
      
      Date:    Mon, 26 Feb 2001 14:52:45 -0800
      From:    Chris Almy <chrisalmy@yahoo.com>
      Subject: Endgame - Chain Room
      
      Among my many rants about the movie, this one may or
      not be answered on this list. Does anyone know if the
      room with all the chains hanging down would actually
      be a room found in a power station? I can't fathom any
      reason for such a room to exist other than the
      director thought it would look cool.
      
      
      =====
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      ------------------------------
      
      Date:    Mon, 26 Feb 2001 14:25:39 -1000
      From:    Geiger <geiger@maui.net>
      Subject: Re: Endgame - Chain Room  SPOILERS
      
      ENDGAME  SPOILERS
      > >> >S
      > >> >P
      > >> >O
      > >> >I
      > >> >L
      > >> >E
      > >> >R
      > >> >S
      > >> >F
      > >> >O
      > >> >R
      > >> >E
      > >> >N
      > >> >D
      > >> >G
      > >> >A
      > >> >M
      > >> >E
      > >> >B
      > >> >E
      > >> >L
      > >> >O
      > >> >W
      > >> >/
      > >> >/
      >
      
      Chris--
      > Among my many rants about the movie, this one may or
      > not be answered on this list. Does anyone know if the
      > room with all the chains hanging down would actually
      > be a room found in a power station? I can't fathom any
      > reason for such a room to exist other than the
      > director thought it would look cool.
      
      The chains appear to operate several elevators.  Now, exactly what sort of
      elevators would exist in that setting is beyond me.
      
      I'm still stuck on how come a cathedral under construction (& it's not HG
      because not yet consecrated, I assume) would be built both atop & below a
      working power plant.  The reality, I think, is that the cathedral part of
      the final fight was filmed in Romania & then the power plant part in
      England, but still.
      
      Nina
      geiger@maui.net
      
      ------------------------------
      
      Date:    Mon, 26 Feb 2001 19:31:08 EST
      From:    Dotiran@aol.com
      Subject: Re: Endgame - Chain Room  SPOILERS
      
      In a message dated 2/26/01 7:26:35 PM US Eastern Standard Time,
      geiger@maui.net writes:
      
      S
      
      P
      
      O
      
      I
      
      L
      
      E
      
      R
      
      S
      
      << The chains appear to operate several elevators.
      
      Yes, and Adrian Paul had mentioned prior to the release of the film that the
      chains were real metal and not plastic and that the swords kept getting
      caught up in them.
      
      ------------------------------
      
      End of HIGHLA-L Digest - 26 Feb 2001 (#2001-82)
      ***********************************************
      
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